Last night I got the patch update all done and logged in a bit to see what was obviously new but mostly to try to play with the new option to skill respec to a new build. Found the Officer in the middle of Sol Spacedock being mobbed by everyone. Obviously respecing is big for allot of people.
However it was funny that it seems like every 5 seconds or so in zone chat someone would ask where to find the guy to respec and 10 seconds later it seems someone would say where the guy is and almost 5 seconds or so again later someone else would ask where the guy was. I just found that all funny.
Anyway I ended up playing with the option to respec for hours it seems….really did. You get a free token to respec and I had no problem using the option but seem like some people couldn’t figure it out dunno why. But you can see that you have the free Token option when you have the skill set screen open when next to the Officer in middle of Sol Spacestation for respecing. After you hit clear all for skills and attempt to respec you have to keep that screen open the entire length of time respecing and placing points till you reach the minimum lvl of rank of the current rank you are at currently then the accept button become active to lock in your new skill build.
If you close the screen you have to start all over again and that can really take along time to do trying to carefully place points. That happened to me a few times. I was playing with the online STO Builder as well on the web focusing on making a new build but by the time I switched back to the STO UI I was logged out for inactivity…..bummer.
Needless to say I spend a few hours working on a new spec build trying not to make any mistakes and trying to get it all right. I was able to do a new build for my Cruiser Tactical Officer up to the minimum lvl of Admiral and hit accept to lock in the build I had do far up to that lvl. I still had 8000 points to place but at least so far with what I had set for a new build I was able to lock that new build in. I can later place the rest of the points as I study where I best needed to place them. Overall I got a new and much better build than I had before. I couldn’t quite decide this time around Admiral Points in my Star Cruiser or Assault Cruiser. Though I tend to use my Star Cruiser much more plus i like the look as well more. But will see later when i eventually decide which to put points into.
However with all that time spent of respecing and today still studying my build a bit I still made a few mistakes. Not huge ones but made a few point allocation that was not as efficient and could of saved some the points to place elsewhere. To say the least trying to respec for skill points because of the share amount of points can take a while to do when taking into account what kind of skills your BO have, Ship kind and how your playing tactically.
For the new Ship Skills I went for best use of limited skill points:
Starship Attack Vectors (Teir 1) – 6/9
Starship Combat Maneuvers (Teir 2) – 7/9
Starship Battle Strategy (Teir 3) – 9/9
I’m glad for one that a Tactical Officer in a Cruiser or Science ship no longer have to place a few points into Escort Ships/Heavy Escort Ship like before to buff Tactical Skills. So points in the new 3 skills buff a Tactical Officers abilities no matter what ship they are in now as compared to before. As well if you open your skill book via “P” and mouse over any Tactical abilities you will see they now use all 3 new Skill set. So i’m happy at the moment with what I have in the new Skills.
Most of the skill points in the Teir 1-3 Skill Point groups I was happy with and I did mostly fine. Just a few skills in Teir 3 of Starship Operations Training block I miss allocated points due to thinking my BO had certain skills to use which they weren’t using and thus not really efficient in my build then to have the points allocated there vs somewhere else. It was kinda pain having to beam up to ship ckeck space combat skills and what buffed what then beam back down and head back to the respec Officer to work on the respec as well start all over again every time.
I ended up placing 9/9 points in Starship Sensor Array when in hindsight none my BO have any skills up to the LT lvl where its buffed by points in Starship Sensor Array. In a Starship Cruiser for a “Science Officer BO” the max skills that BO can use is up to the Lt lvl and none the skills my BO uses benefit from those skills since mine uses Science II, Polarize Hull I & Hazard Emitters I. All 3 of those skills benefit from skills branching from Starship Emitters and Deflectors none from Starship Sensor/Array. So the 9 points could have gone somewhere else for Teir 3. Also in same Starship Operations Teir 4 I placed 5 points into Starship Sensor Probes in a attempt to buff Viral Matrix ability which my BO has in the later teirs. OK sounds good. But then its useless when I realize that my Science BO can’t use any space abilities above Lt lvl. So the points in Teir 4 for Sensor Probes seems useless and again could have gone elsewhere to better use. You can learn from your mistakes though.
Now it would be different If I was using a high teir Science Vessel vs Cruiser where those points would be useful placed in Starship Sensors/Probes/Array. It would be useful since Science Vessels get various skills where they benefit from and your BO’s can use higher teir of skills. If you ask the question how should you spec for a build it really seems to depend on what Teir Ship you want to use, what BO skills you will be using and what kind of play style you will be playing. Playstyle can reflect maybe do you want a ship that can take allot of damage or give allot, Beam Energy Ship Build or Torpedo’s, Debuff Ship or Crowd Control heavy in Starship Operations skills. As whatever skill areas you put point into will buff your BO skills or ship in those areas to make you stronger at doing certain things vs other things. When a person ask in Zone Chat how do you spec or in Fleet Chat. Not really a easy answer as many factors to consider.
The other area where I somewhat made a few mistakes was in Starship Warp Core Training in Teir 4. Placed 1 point into Starship Engine Performance, I thinking I did it when I was testing to see if it would be beneficial but ended up locking in the point. However I’m unsure of exactly what benefit I get from the skill given the abilities of my Bridge Officers skill set. Placed 4 points into Subsystem Repair which I was unsure of placing them there, but it does help Hull Repair Rate and Engineering Team in some way as to increase hull repair speed. So I placed 4 points there as a benefit for my Cruiser hull. Ship repair rate which you find when you mouse over the area below your ship on your UI mine stands at 103.7% so i guess it affects that. However still a bit uncertain trying to place limited skill points carefully.
Again in Starship Warp Core Training i placed 0 points into Starship Auxillary Systems Maintenance since its not really using any systems which benefit from the ability that I’m directly not aware of. Quite a a few higher lvl science abilities benefit from Auxillary Systems Maintenance for Aux Power I believe and none my Science Officers use any high science abilities. Thus i put 0 points there. However still worried that something i’m unaware of might just benefit from that ability. Yet Another reason why some abilities are just not clear what benefits what. But as long as having 0 points there does not affect my ships turn rate via auxiliary power which is currently at 45/25 setting that’s fine.
As a Tactical Officer I did rework my ground combat skills a bit based on my playstyle and given how Ground Kits are set up. I went 6/9 for Assault Training in Teir 1 for assault weapons and various skills which seem obvious. Had a extra point so dropped it into Close Combat Skills 1/9 to complete the overall Teir group for Teir 1. And for ground combat i’m fine with that as I use other tactics when in close combat. In Teir 4 Tactical Officer Skills went with 4/9 in both Firearms and Grenades. Often I use a Fire Team Kit and both benefit the kit I often use as well as efficient points in Teir 3 for use of points. Not much more for ground combat skill points but I can be happy with that as it is vs loosing lots of points to space abilities at this point.
However all in all though made a few mistakes and still have yet to place over 7000+ points I’m still happier with my spec than before. I didn’t place any skill points into any exotic weapons other than Phaser Beams and Quantum Torpedo’s. In time will fix the mistakes i’ve made to my individual build based on my own playstyle. But trying to respec takes a bit of time to consider all your choices with limited skill points in mind, i know it did for me.
Posted by Ardent Defender 










